- New "Strength Pool" mechanic - New "Risk" mechanic - New enemy "Armour" mechanic - New enemy "Soul pieces" mini-mechanic - Replaced "Healing" spell with "Foresight" (only Mage class has Healing left) - Visual and audio improvements - Tutorial deepened (check the "bulb" button in main menu, it is set to "off" by default + "reminder" + class abilities reminder upon character icon pressed) - Many small fixes
I never reloaded a save game as it felt like cheating, won with a demon in the end.
I like the artstyle and atmosphere, the sound effects are perfect. The gameplay loop and resource managment are fun, I like that some enemies are strong and you're often in fear of meeting one, these ones are then also all the more satisfying to beat. I like the different classes, the scope is on point for what the game wants to be and so are the difficulty, luck and mitigation.
I've yet to defeat a King to see what the outcome is.
← Return to Chubrik
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Latest updates:
- New "Strength Pool" mechanic
- New "Risk" mechanic
- New enemy "Armour" mechanic
- New enemy "Soul pieces" mini-mechanic
- Replaced "Healing" spell with "Foresight" (only Mage class has Healing left)
- Visual and audio improvements
- Tutorial deepened (check the "bulb" button in main menu, it is set to "off" by default + "reminder" + class abilities reminder upon character icon pressed)
- Many small fixes
(And the game is still playable IRL!)
My fate is no longer under Chubrik's control!
I never reloaded a save game as it felt like cheating, won with a demon in the end.
I like the artstyle and atmosphere, the sound effects are perfect. The gameplay loop and resource managment are fun, I like that some enemies are strong and you're often in fear of meeting one, these ones are then also all the more satisfying to beat. I like the different classes, the scope is on point for what the game wants to be and so are the difficulty, luck and mitigation.
I've yet to defeat a King to see what the outcome is.
Thanks for sharing!
Thank you for such a wonderful comment!
An update is
coming!HERE!